That doesn’t happening at all when I moving ‘character’ head using mouse. It’s visiable most when I looking on the river from the top off the mountain, when i change the angle of my head about 45 degrees river can loose even 50% of it deepth.
EDIT: answering some FAQ: How to apply the settings: Go to vorpx and select your local profiles. 970 is a little under powered for the job but im sure improvements and optimizations will help in the future. So whenever I moving my headseat up and down (changing angle not posittion) water changing it’s level. Just directly modified fallout 4 launch to point to the skyrim SE. I had it before I installed Green Water Fix. Instead I’ve used this mode Green Water Fix mode and it’s working. I wasn't able to get it running with Skyrim SE, ENB or without, so it's also a poor case in that regard as well.I had the same problem with water but settings above didn’t solve it.
Also, there is some data passed from the games to the VR APIs that allows them to interpolate and account for lost/low frames better. Fallout 4 was unplayable in vorpX, but the VR version runs perfectly smooth. Because I've tried it, I can say that there is a big performance gap between a game running natively in VR and a game wrapped into it. It ran obscenely poorly when I tried it, and it's supposed to be the better one of the 2D-to-VR wrappers too. Moreover, vorpX feels very shoddy to use. Playing a regular game in VR can not replicate these concepts. You swing melee weapons physically, aim your guns with the sights to your eyes, and nock and draw your bow with your own two hands. Your character is your headset and controllers. I figured out a solution by accident while having the same issue, heh. Your hands grab objects and throw them around, not some cursor. Move around then re-enter 'tfc' in the console again.
The whole point of VR is that you exist to some extent in the game world. The Unofficial Patch is a combination of the default Basic Patch which mostly fixes bugs only, and the optional Plus Patch, which is kind of a mod adding various tweaks and restoring a lot of unused content, including new quests, levels, weapons, items October 26, 2021.A novelty item I think, and the GPU will need to be advanced enough to produce 4K 3d 60fps.You are using vorpX or some other injector that redirects the game's output to a headset no proper VR game has a "theatre" mode. I heard about a 4K VR headset to give each eyes 1080p, but I heard a couple of GTX 1080Ti SLI to produce 45 to 60fps 4K 3d. The "mono" mode can produce the "screen door" effect since the tiny pixels are magnified and less than a few inches away from your eyes. Each eye will need to receive more than 45fps to prevent puking your lunch, so the VR game ends up producing 540p or less to maintain the high fps.
The 3d VR mode requires a huge performance GPU/CPU to produce 720p or above with 45fps or more. Skysan4298 wrote:I tried the PSVR on my GTX 1070 FE for both the "mono" mode (a big theater screen) and the 3d VR mode, and I didn't like the low resolution in the 3d VR mode.